![]() As to the differences between Seal of Evil and Prince of Qin, I should say that the two products are similar in some aspects, for example the concept of the Five Elements, the critical importance of teamwork, the numerous side quests and the multiple endings. But the action RPG elements are important too. In Seal of Evil, the RPG aspects make up a quite large part. Jonric: Since you've said Seal of Evil is an action RPG, what's the balance between the two? And how does this game differ from Prince of Qin? Liu Jing: I don't think action RPG and RPG are two contradictory things. In the game, this evil god comes back to life, and the humans must try to save the whole world and seal his soul again. In Chinese legend, after being defeated in a war, the souls of an evil god and his followers were sealed. The title of the game, Seal of Evil, is taken from the background story of the game. I believe players can feel them when they are playing it. We have really introduced some new points. Actually, both Diablo and Baldur's Gate have some influences on the game, but we didn't just copy them. ![]() And in other aspects, such as making things and quest systems, it is more interesting than Prince of Qin. Jonric: As an introductory summary, what would you like to tell our readers about Seal of Evil, its main features and influences, and the meaning of the name? Liu Jing: The game, Seal of Evil, is quite different from Prince of Qin in art style. ![]()
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